For the worm blob we were also told to look at the following: Anticipation, Staging, Solid Drawing, Timing. These principles really effect the character of t the worm so it’s important to keep these in mind. This is the research that looks at this.
To animate we need to be aware of the basics of solid three dimensional drawing. Does it have weight, depth and balance? We need to be able to drawing an object from all angles as characters are made of solid shapes. Making these shapes 3 dimensional brings life to a drawing.
“You’ll have to draw the character in all positions and from every angle; and if you can’t do and have to stage it from some angle. it’s very restrictive and takes longer” Grim Natwick
Things to keep in mind when drawing
- Perspective – without perspective an image can look flat.
- Symmetry – don’t have your character do the same things on both arms or legs, instead show weight by differing the pose side to side.
- Avoid parallels – use curves to show dynamism.
Alan Becker of course explains all of this very well
Solid Drawing video
Heres an example of solid drawing showing an object at all angles and in a line of perspective
One of the most widest principles of animations as it is involves with various principles connecting to acting, timing, camera & setting. Staging a scene needs to be completely understood to the viewer. Actions are staged so it comes across well, having multiple actions at the same time can distract the viewer. So it is important have a main focus with the cameras focus on the subject.
Things to consider is the “story point” how should it be staged- should it be a long or short shot? What pauses are needed? being aware of overlapping action. With this story point requires planning as every frame of the film must help the story.
Alen Becker also covers other points in this principle
Below is an example of staging, very simple but having the shape in focus with dynamic lines draws us into the shape leaving us to ignore the space around it.
I already looked at this for the obstacle course however using the website I recently found I really like the examples giving for the principle
This shows examples of two methods of timing , one where the shape is smoothly going across the screen, the other with the use of of anticipation and exaggeration shows a delay changing the scene.
Scenes are hard to understand and can be unrealistic without anticipation, they require the sequences to be planned out so the audience can . Anticipation is the delay letting the audience know what is happening or preparing them for the next action. This can be shown using a specific move after a major action. Like characters preparing before making a jump.
“This is the oldest device of the theatre, for without it, the audience becomes nervous and restless and whispers, “What’s he doing?” The anticipatory move may not show why he is doing something but theres no question about what he is doing – or what he is going to do next.”- The Illusion of Life
An example of anticipation, the cube moves from side to side before doing a flip letting the audience know what is going to happen next.