With all the game research so far we tried to capture some of it on Whiteboards, trying to branch off into different ideas. We also tried to recall the world’s history to see if we could make connections with the game and the culture.
The part we were interested in seemed to be the Timekeeper or what he now the God. As the creatures above and below have different reactions to him. Maybe he is actually quite sadistic and likes to mess with them; tying this into the game what if the game wasn’t for the creatures but for the God.
An idea Jack had was really cool; however when talking through it we were worried it was OTT in terms of violence. The idea is that the hour glass would turn to it’s side making it an arena; both sides would fight for their place at the top of hourglass which would guarantee their safety.
Taking inspiration from The Purge if the event were to take play once a week or year. (This is where we would have to define when the hourglass turns) The Purge is a film where crime is legal for one day in the year; the concept is really cool but the actual film(s) I would argue for a long time are not. Saying no more but I totally could have written a better plot!
The Purge trailer (2013)
Clip from Rick & Morty ‘Look Who’s Purging Now’
I was gonna joke about that scene from Rick & Morty but it actually had valid reasoning for a purge like game. In our world as there are creatures that are savages. It’s basing the creatures down to their primal instinct. The viewer would be the God, he’s watching it because it’s curiosity and entertainment. He’s possibly doing it because he won’t know the outcome as it changes. So there you go, logic in cartoons!
Of course theres other inspirations for the game such as Battle Royale and it’s modern take which seems to be the elephant in the room when anyone mentions organised murder; The Hunger Games. Also thinking of attack defend games like Capture the flag, Dawn of War etc. Thinking since the cute creatures aren’t gonna be as tough they’ll likely go for a defend position.
When thinking of the idea we really liked Jack’s idea of the hour glass turning to it’s side and acting as the timer itself.
A game Claire thought of was Grandma’s Footsteps; a tradition kids game
“One person is Grandma – he/she faces a wall. The others in the group start at the other end of the room, then try to creep up to Grandma and tap her on the shoulder. However, at any moment, Grandma can turn around suddenly. If she sees anyone moving, she points at them and that person must return to the start. No-one is allowed to move while she is watching them.” – Source material
Applying it to hour glass world. The God could place himself in the middle acting like the Grandma. Claire mentioned how we could incorporate elements such as Quicksand to add complexity and how it would work with the hourglass being side ways. Creatures that are caught are incinerated and turned to sand (plot twist that the sand is dead reptiles) It reminded me of the Eye of Sauron.
We really liked the idea but like the purge idea we didn’t know how to display it as a game.
As just inspiration ideas we thought of a few things
Prince of Persia: The Sands of Time
Mentioned by Claire and is just referenced with hour glass material. Could looking at gameplay for reference and aesthetic.
Prince of Persia: The Sands of Time, gameplay (cut to 5.30)
Legend of Zelda
Jack mentioned it and how in The Legend of Zelda: Phantom Hourglass they only have a limited time to save the world and it features an hourglass.
Legend of Zelda Gameplay (cut to 2:45)
Kirstin brought it back, as it was puzzle based. When thinking of riddles and puzzles it can become a real handy reference.
Star VS The Forces of Evil
A TV show Kirstin mentioned; it had a particular scene where time altered the characters age. We thought this was really cool and wanted to try and include it some way.
Star VS The Forces of Evil clip
Tower of Babel
I remembered this story in the bible of this myth in the old testament. The story follows after the flood and nations united speaking one language and culture; building a tower to reach heaven. However God was not impressed and scattered the nations bringing in new languages and cultures.
The idea of creatures trying to build to reach the Time keeper who maybe in the centre or just building when inevitable the structure will collapse.
A game i know my group are interested in. Undertale has puzzles and the skeleton characters Claire thought would be cool to have in the sand of the game (For Grandma’s Footsteps)
In the end we narrowed down our direction to 3 topics for use to develop into further ideas.
- A puzzle based game: The sides of the hourglass interact; completing a puzzle before the hourglass turns over.
- A structure based game: The team getting to the middle of the hourglass is the winner. This requires sculpting and building
- Attack/Defend game: The bottom side has to attack the top whilst the top has to defend their place. The winning team gets to survive when the hour glass turns over.