Cross Hatching Research

For this week we needed to research artists for cross hatching. This technique is what we are implementing on Thursday

Mort Drucker

American caricature artist who work is most famous seen in ‘MAD’ for decades. I really like the way trucker accentuates features and his work doesn’t feature harsh blacks but various shades which gives a 3rd dimension.  Looking at this makes me consider the various techniques and styles incorporate when to use soft shading and harsh lines.

Illustrated by Mort Drucker: Source

Charles Dana Gibson

Charles is an american graphic artist best known for his work in Gibson Girl. The work he does uses the cross hatching method. With the lines showing perspective and the weight of the lines showing tone. This is going to a main influence as his work is an example of cross hatching done well.

Work by Charles Dana Gibson: Source

Leonardo Da Vinci

One of the most famous artists of all time, his studies I think are fascinating. Knowing when to let the page coming  through in the drawing is something I often forget, with Da Vinci’s work his line work is in the form of the human figure with less lines depending on light and shadow. This is something I need to remember, to not be chaotic with the lines but to have more control and making sure they keep with the form.

Study of hands by Leonardo Da Vinci: Source

Dave Gibbons

One of my favourite comic book artists, is an english artist and writer. His most famous work is his illustrations for Watchmen. A graphic novel that follows the plot line of retired superheroes.

In terms of composition, the panels are not set to be dramatised with different camera angles with each piece looking like it’s from a poster. Watch had a much more “straight on” approach with it’s complex story lines and simple page layout it seemed easier to read. The little details that separated the novel from others at it’s time (Source)

In terms of drawings, the style is not so much cross hatching but filling in the black where it’s needed. Looking at my own work i should be making things more precise. Instead of over working pieces and not concentrating on where the light and shadows are.

Page from Watchmen:  Source


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