As a group we met up to discuss designs and concept for our floating city. Jenny talked about how will the city float? (To see her post on that click here) We briefly thought of the elements and how that could power the city; whether it was solar power or the use of thunder or rain to keep the city afloat.
Jenny looked into the Vespa Tyres and how they could keep the city a float, speaking from her personal experience in Rome she said theres a lot of scooters. This is something we could look at.
We talked about influences such as Bioshock, Studio Ghibli & Da Vinci which I looked at previous in this blog post here. These things have a connection through have a relevant setting or in the case of Da Vinci being an Italian who has created mechanisms.
Kirstin told us about Astro boy for setting. Astro Boy lives in Metro City, known as a vast expanding metropolis. In the 2009 film is it suspended in the air with futuristic buildings. [“Metro City”. Astro Boy Wiki. N.p., 2016. Web. 4 Feb. 2016.]
Kirstin also showed us Cowboy Bepop, it is an anime centered around bounty hunters in a futuristic space setting. In the show there is various cities, planets which could use as inspiration.Personally; I quite like the structure of Planet Venus as nature seems like a big influence on the city’s design. This is maybe something we could incorporate into our own concepts. [“About Bebop”. Cowboy Bebop Wiki. N.p., 2016. Web. 4 Feb. 2016.]
Jenny showed us the work of Heath Robinson. He is an english cartoonist and illustrator, known for his outrageous inventions. It is known that inventions didn’t work but were very fun and captured more the people than the actual invention.[“The Elaborate Appeal Of Heath Robinson – BBC News”. BBC News. N.p., 2014. Web. 4 Feb. 2016.]
“His devices would never have worked. “He was an artist – certainly in no sense was he an engineer, he couldn’t really even drive a car,” says Geoffrey Beare, author of numerous books on Heath Robinson.” –“The Elaborate Appeal Of Heath Robinson – BBC News”. BBC News. N.p., 2014. Web. 4 Feb. 2016.
Jenny looked into this because of the use of pulleys and how we could use the same e into our own concepts. Through conversation our topic changed from Heath Robinson to Rube Goldberg.
Rube Goldberg Machines
Rube Goldberg is a US cartoonist who has produced more than fifty comic strips and panels. He through drawing has created many inventions which continue to inspire readers and students. To compare to Heath Robinson, it is said that Goldberg’s ideas could work while Robinson’s couldn’t. This is something we may need to take into account when looking more in Heath Robinson.
“Rube was always being asked where he got his ideas for his inventions. While he credited the genius inventor professor Lucifer Gorgonzola Butts. (The character he invented)Rube would also admit that he got his inspiration from two of his professors at the University of California.” –Wolfe, Maynard Frank, and Rube Goldberg. Rube Goldberg. New York: Simon & Schuster, 2000. Print.
His idea of a task being completed in multiples steps is one that has continued to be used by other creators; one of the most famous examples is OK Go’s music video ‘This Too Shall Pass.’
OK Go – This Too Shall Pass – Rube Goldberg Machine [Accessed 4th Feb 2016]
Happiness Factory [Accessed 4th Feb 2016]
Reflecting on very early research in semester, I showed the group the Happiness Commercial from CocaCola; where one task is begin completed through many many steps with fantasy elements. There are many examples of a Rube Goldberg Machine, this may be a very complex idea but it could be really interesting to work with. Using either Goldberg or Robinson as an inspiration we could have a floating city that is functioning through many steps and engineering.
Through a brief google; the group found cloud haven minecraft.
Cloud Haven ~ The Floating City [Accessed 4th Feb 2016]
We aren’t entirely sure were Cloud Haven’s original creator is but we really like the chaotic style. Reflecting on our own project we like the idea of contrasting between uniformity and choas. This is likely something that will continue to be explored as the project progresses.
To conclude our meeting we decided to split up tonight and come up with initial designs that could get our project going.