I have found design discourse to be challenging, despite the tasks being simple compared to what we will be doing in semester two. Looking back I treated the knowledge we learnt with the principles and the assignments in Maya as two separate things when they should be working together.
Looking at my animations I’m not particularly happy with them and I wished I worked more on the module so I could have advanced to more complex animations. I think by the end I had passable animations and with the guidance of Alec I could see where I was going wrong. I think my main issue is timing which is a principle I need to look at in more depth. I have enjoyed looking at the theory of animation and it’s principles and seeing the examples in animations past and present. By research and seeing how the principle effects my animations was helpful in understanding the theory. I just wish over the few weeks I was able to apply the theory to Maya more.
I know it’s important for me to keep learning and practising exercises after the 12 weeks and continue to over the break in order I come back into semester two with more knowledge and understanding. Despite the challenges I have enjoyed the learning process and look forward to semester two.
Okay so this is the last one i’m fixing, the arm rig is something I struggled with but i was determined to have a decent one before the end of the semester deadline! For this I tried to think more about follow through and the chain reaction of movement. As a result this test is a lot more slow than the others however i think it’s my best example of the arm rigs I’ve done so far.
Not to say there are no issues with this. This is a test i think i need to do a million times before I get it right but it’s progress!
I knew I had to fix the worm blob so I re done the file, keeping to the same concept of the worm running into the cube and being squashed by a sphere. For that i tried to add more anticipation and add a build up to the run.
I think I did that better, this time I left the cube static as i found it distracting and not needed for the animation. Overall I’m a lot happier with this attempt, for me it shows that practice improves. Of course there is things with it that i would want to fix but i’m content with the final result!
Again I wanted to try again the bouncing ball but add complexity. I feel like everyone else is doing such complex animation and there I am with my simple sphere so I tried animating a stepped.
I found the step actually quite hard to do but i feel with this animation, the level of bounces means the ball should cover a greater distance so i tried to improve upon it before giving up on the bouncing ball!
With this I feel it’s bit more fluent and i tried keeping in mind of slow in and out and timing. Hopefully that came across! These two tests were done a few week apart so hopefully you can see the progression.
To end our Maya assignments, each group had to give a 5 minute presentation on the principles of animation along with our animations.
For that I put our animation in some compilation video. Looking back it would have been nice to add the names under each piece of work but lesson learnt!
Bouncing Balls Compilation
Obstacle Course Compilation
Arm Rig Compilation
Worm Blob Compilation
We also took each of our research from last week and used it for the presentation. I researched Arc, Staging & Pose to Pose/ Straight Ahead Action
Here’s a link to the presentation created by Myself, Robert, Samantha & Hollie
I found whilst writing my essay, I would have to research along the way to gain maximum knowledge for the essay. Through exploring cyberpunk I was aware of the movie Tetsuo: The Iron Man and how it reflected the genre the cyberpunk. not to mention it’s comparisons to Akira . i also had a look at tradition Japanese artists and combustible’s similarities
Here some more books i have found whilst writing the essay
- A Study of Japanese Animation as Translation By Reito Adach
- Understanding Japanese Animation: the Hidden Meaning Revealed By Otto von Feigenblatt
- Japanese Culture By H. Paul Varley
I found this interview which was helpful from Katsuhiro Otomo. I found where it came from and it was originally included on the Japanese Laserdisc of Akira, released in 1993 by Pioneer LDC.
I think now i have all the information i need for the essay, now all is left is to finish the essay!
Looking back at my arm rig I remembered how much i wanted to improve upon it so with that I tried it again! Reminding myself that the improvement need to be making the arm less mechanical looking and thinking of my follow through action with momentum carrying on the action.
Arm Rig 2
I think there is much more improvement in this test than previous. I think there is still a few timing issues however I think this is something i can fix! So now i have said it in the post there should be another one in the future with a better arm rig test!