Equalisers in media.

Looking further into equalisers i tried to find other people who have used equalisers.
Theres been a song in my head since we started sound wave world. Then I remembered the music video for it:

Delta Heavy- Get By

They use equalisers in the form of toys which I thought was cool and one of the comments underneath made me laugh too much (“How to make a Dubstep track by HowToBasic”)

There was also this animation I found on Vimeo which to be honest; I didn’t like as i thought it was messy and didn’t particularly flow. At least i know what i don’t like!

One by Michael Levy 

Thinking of the club concert vibe with the translucent fog and interaction. I saw this advert for a real life equaliser which i thought was cool:

3d Projection Mapping

This is what I could find on equalisers so far. Hope to find more gems for inspiration!


What is a sound wave?

Even though i have been on the project for some time; I only assumed what sound waves were. So finally i have got my act together and actually looked at sound waves and how they work.

Through online research i found this website which i found to be useful which explained how frequencies of sounds are measured in bands (bass & treble): Website found here

I also found a website which has similar information but also information on frequency and pitch and how to apply the knowledge to equipment like sound desk and other types of equalisers: Website found here

I also found this image which goes through music sections and has them in order of frequency. Giving myself a better idea of how  genres would be visualised in an equaliser

The Frequencies of Music: Source 

In correlation to sound desks i would have a degree of knowledge behind them and I would operate a sound desk at my church. However it’s been interesting backing up my actions to what I use on a weekly basis to the knowledge. To put theory into action I plan to see the frequencies of different genres (If all goes to plan)

Phil Campbell & Phil Kolko

Our Pecha Kucha for week 10 was based on Phil Campbell and John Kolko. As there were four of us and two designers. Two took on the research one and vice versa with the other.

I immediately jumped to Phil Campbell. For me he had such an interesting background and had been involved with the creative process of so many famous franchises, I had to picked doing the research on this designer.

I found Phil’s website which has a film/game/ etc – ography! A good list of all of his contributions to the games and films. Mostly games! It also has a blog which means theres first hand descriptions of his work, so thats always handy!

Heres an article, it is quite short: Godfather Article. However it has elements take reference from.

I feel like i have struck gold with the next thing, I found a lecture Phil Campbell did in 2012 at the Science Gallery. When talking with Lorna, she had a real interest in Tomb Raider so her research was more focused on that,whilst my own was concentrated on the Godfather. Luckily for me this presentation was almost entirely based on The Godfather!

Phil Campbell: SFI Speaker Series

I found points in the video that were helpful for research, Some are a few minutes long. I recommend watching the whole thing but breaking each down was helpful for me to find points that could benefit the presentation. And it’s more than an hour long lecture, i can’t keep watching it over and over, I could but i would waste time!

  • 00:10:00-00:12:05
  • 00:14:05-00:17:38
  • 00:21:15-00:25:27
  • 00:27:19-00:31.30
  • 00:33:36-00:36:06
  • 00:42:00-00:45:10
  • 1:01:00-1:01:50

I felt like i had so much information on The Godfather but not enough on Heavy Rain. The game for me was one of the first PS3 games I played and I like it’s format (whether people like the game or not) The way each choice and multiple endings and there were no short cuts. Every decision made effected the game. There was bits and pieces of the game mentioned in the Youtube video and other sources i found to be helpful (Mostly Phil’s blog)