Editing the animatic

As I had software to compile together the animatic I was given the task of making the animatic.

A couple of hours in I realised how long and stress editing is. When compiling images I realised some stills were not like the storyboards, so the previous timing created became an issue. However this was an issue that already arose.

However I think we were able to work around it. I saved my progress various times through the editing process which guided me to finishing the animatic.

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The Many Files of the Animatic 

As the world is sound world with aimed to have sound in the animatic. The story wouldn’t be the same without it. So we quickly recorded sounds and used some copyrighted music to give an idea for the sound.

Eventually I got it done.  Below is the animatic:

Sound Wave World Animatic  

If I could alter the animatic again I would redo the drawings and have more drafts for our storyboard. As it would have made the editing process much smoother and the animatic would have felt like one style instead of many. However I think it’s a good enough attempt.

A slight change in narrative.

Today we came together for the animatic. When compiling stuff together we had realised that some of us have changed perspectives or added more to the story.

At first I found this slightly annoying only because it meant the timings previous discussed had to be changed. Also scenes have to be chopped and changed, however it may be better for the story and adds more context.

Instead a zoomed scene to the caves. There is now a cut scene with equaliser looking at the people. This adds more context but it means the the flow of scene isn’t one big zoom.

Apart from that the rest is the same with a tad amount of changes to the perspective. Hopefully all will go well with the animatic!!

Animatic shindigs!

For Tuesday we were assigned to do an animatic. For that our group split the scenes up. Jordan would do the environments up to the impact of the meteor and I would do the ones from the fall onwards. Kirstin would add equaliser to the environments. As Philip didn’t have a tablet he hand drawn the cave environments and I toned them in Photoshop. Philip also did some character studies for Techno which were then scanned and coloured in Photoshop by myself.

For the other side environments i had used my concept previously as they fitted well and simplified them. These were philips designs that he had hand drawn:


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Drawn By Philip

 

 

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Drawn by Philip

 

 

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Drawn by Philip

 

Here are some of the animatic scenes I coloured over these drawings:

 

cave 1
Colouring over Philip’s Drawings

 

cave 2
Colouring over Philip’s Drawings
cave 4
Colouring over Philip’s Drawings

 

 

For techno I added some colour, some of these i did have to draw myself but taking from Philip’s drawings

 

before headphones
Electro Drawn by Myself
dance off bro 2
Electro Drawn by Philip Coloured By Myself. Scene
 Done By Myself
Techno walking 1
Electro Drawn by Philip Coloured By Myself. Scene Done By Myself

 

Developments to storyboard

For the animatic we made a storyboard which was written on whiteboards. Just to refine what we had in previous sketches and drafts.

To organise the timing me and Kirstin tried to go through the animation. It helped; it may not look or sound like it but i swear it did! I will admit though the noises we made had me concerned for myself

Walkthrough of Storyboard

We decided going through the sfx and music on Monday. So if all goes well we should be organised. (I should learn not to predict things…)

More Digital Art Because I Can!

With no clear direction what to do I decided to do some more work reflecting the world. I was aware that the other side of the disc wasn’t drawn out or clearly envisioned as we just said ” crumbling buildings” Referring back to ‘Origin of creatures’ as the world is post apocalyptic and looking at buildings like the crumbling buildings in ‘Inception’

Still from Inception: Source

and then other images for reference:

Source
Source

With those i started making concept for the other side. This would be the first concepts i have done with scanning in images so I wanted to take time into them.

Below are the concepts I had done over Wednesday/Thursday. I happier with these than i am with my past concepts for sound wave world. I tried using cool and warm colours in reverse as the world is opposite but not having the buildings too crumbly and trying to stick to the original form. With these designs they could be used in the animatic as  shots for techno and equaliser!:

I knew there was a reason to put in quotation marks/ Storyboards 101

On Monday I called the storyboards our group made “finalised” I don’t know if i predicted the following days events or because to say anything is finalised at this stage is a dumb ass thing to do! (I’ll go with the latter)

On Tuesday Michael came up our group table and looked at our storyboards. He found plot holes in our narrative and how it was presented. Since we knew the story and the world the story made sense to us,  but that means nothing to anyone else. What we did was make up a story which didn’t represent the world or show any context of the events that follow.

With that constructive criticism and the talk Michael gave on storyboards we began again and reviewed what we have; reflecting on the template Michael had set out for the class:

Mike's notes on storyboarding
Michael’s notes on storyboarding

We were encouraged to chop and change our storyboards. We first introduced the meteor hitting the disk in the middle of the narrative but to show context we will introduce this as the beginning of the storyboard. As well as introducing the meteor we thought of quickly showing the world; the placement of the caves, buildings and population.

Mikes
Michael’s drawings
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Our Drawings
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Michael’s Notes With Our Drawings

 

We took influence of the intro credits of Adventure Time and Rolie Polie Olie (I have realised these have become reoccurring influences, I swear i didn’t bring them up!)

Rolie Polie Olie Intro

Adventure Time Intro

The camera angles of showing the world through zoom and showing a brief over view of the world I think gives enough context to carry on with the narrative. Also we didn’t look at the intro for Roly Poly till after we changed the scene and realised oh my gosh we nearly replicated it.Not to mention the characters are geometric…i’m saying no more before the copy right police come at me!

We also have Equaliser hanging off the hole bit of the disc because that seemed more likely for her to fall and in a way comical. That combined with us showing how the world span when impacted gives the viewer much more context. Michael was able to gives us advice on this with the use of drawings and sketches.

After the falling scene, not much has changed after that just scenes with added context to what already was happening. With that our team split up; Jordan decided to draw out the new story boards digitally and Kirstin started the characters. As myself and Philip worked on coming up with the layout for the storyboard we were left to do drawings and research.